I’ve launched a new Echoes of Myth Development Blog, documenting my journey into game development and sharing insights from my first commercial game project, Echoes of Myth (https://www.echoesofmyth.com).
As an architect, I’ve always been drawn to designing complex systems. Game development, surprisingly, has a lot of parallels—balancing constraints, thinking procedurally, and iterating toward a final vision. In this blog, I’ll be sharing insights not only for gamers interested in Echoes of Myth but also for other developers and creators tackling their own projects.
- How do you balance ambition vs. feasibility in a solo project?
- What makes roguelike progression systems feel rewarding?
- Why is cutting features one of the hardest but most necessary skills?
If any of that sounds interesting, check it out here: Echoes of Myth Dev Blog
Would love to hear your thoughts—especially if you’ve ever tackled a big creative project!
